

Several federal agents were killed by a cartel's bomb, and the government wants to retaliate-but invading Mexico officially is off the table. Your team is sent on a top-secret mission. After a brief action section and a few cutscenes, you choose a character, a decision that sticks with you through the whole game. And third, of course, is a member of the DEA itself: Eddie Guerra, a crooked cop and compulsive gambler. Next is Kim Evans, an FBI agent who'd like her bureau to take over anti-drug duties from the Drug Enforcement Administration, which she thinks is incompetent. First up is Ben McCall, an LAPD detective and Vietnam vet who comes off a little bit like Dog the Bounty Hunter and is, coincidentally, a descendant of Ray McCall, the protagonist from the last Call of Juarez game. The developers took an amazing template and filled it in with pure blandness.Īt the outset, you're introduced to the trio of officers. Everything about the gameplay and presentation is acceptable, but none of it makes the game stand out from the competition.

It's too bad that nothing else in The Cartel quite clicks. This is a great new storytelling method, an obvious opportunity for co-op multiplayer, and replayability, all rolled into one. Depending on which character you pick, you'll have different weapon proficiencies, different cutscenes, different motives, and even different secret missions you have to perform without the other characters noticing.

Instead of telling a single story, the game places you on a team of three law-enforcement officers tasked with invading Mexico and bringing down one of the cartels. to Juarez, it offers an interesting blend of shooting, stealth, and driving. Since the game is basically a covert road trip from L.A. And besides avoiding those pitfalls, The Cartel abandons the series' old-school Western roots-how could it compete with Red Dead Redemption?-and tells a story about the modern-day drug trade in Mexico and the southwestern U.S. In today's shooter market, frankly, it's a huge relief not to be shooting aliens or fighting in a full-scale military conflict. The folks at Techland had some truly great ideas for Call of Juarez: The Cartel.
